Update Android app login, home, and face verification flows.
Sync current local UI and activity changes to remote repository. Made-with: Cursor
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@@ -1,4 +1,44 @@
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package com.example.defenseapplication.view
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class FaceAnalyzer {
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import android.os.Handler
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import android.os.Looper
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import android.util.Log
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import androidx.camera.core.ExperimentalGetImage
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import androidx.camera.core.ImageAnalysis
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import androidx.camera.core.ImageProxy
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import com.google.mlkit.vision.common.InputImage
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import com.google.mlkit.vision.face.FaceDetector
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/*
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* 人脸分析器
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* */
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@ExperimentalGetImage
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class FaceAnalyzer(
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private val detector: FaceDetector?,
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private val overlayView: FaceOverlayView
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) : ImageAnalysis.Analyzer {
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override fun analyze(imageProxy: ImageProxy) {
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if (detector == null) {
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imageProxy.close()
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return
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}
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val mediaImage = imageProxy.image ?: run {
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imageProxy.close()
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return
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}
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val image = InputImage.fromMediaImage(mediaImage, imageProxy.imageInfo.rotationDegrees)
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detector.process(image)
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.addOnSuccessListener { faces ->
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Handler(Looper.getMainLooper()).post {
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overlayView.setFaces(faces)
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}
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}
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.addOnFailureListener { e ->
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Log.e("FaceAnalyzer", "人脸检测失败", e)
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}
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.addOnCompleteListener {
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imageProxy.close()
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}
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}
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}
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@@ -1,2 +1,36 @@
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package com.example.defenseapplication.view
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import android.content.Context
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import android.graphics.Canvas
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import android.graphics.Color
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import android.graphics.Paint
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import android.util.AttributeSet
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import android.view.View
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import com.google.mlkit.vision.face.Face
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class FaceOverlayView(context: Context, attrs: AttributeSet?) : View(context, attrs) {
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private val paint = Paint().apply {
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color = Color.GREEN
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style = Paint.Style.STROKE
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strokeWidth = 4f
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}
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private val textPaint = Paint().apply {
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color = Color.YELLOW
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textSize = 40f
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}
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private var faces = mutableListOf<Face>()
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fun setFaces(faces: List<Face>) {
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this.faces = faces.toMutableList()
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invalidate() // 触发 onDraw
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}
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override fun onDraw(canvas: Canvas) {
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super.onDraw(canvas)
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for (face in faces) {
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val rect = face.boundingBox
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canvas.drawRect(rect, paint)
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canvas.drawText("Face", rect.left.toFloat(), rect.top - 10f, textPaint)
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}
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}
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}
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